![]() ![]() ![]() Balance, Power, Skill, Gimmick: All factions have this type of approach to its heroes.Spell Immune units will not be protected from being damaged or affected by these spells. Armor-Piercing Attack: Heroes that have purely offensive ultimate spells almost always bypass spell immunity note Bladestorm, Earthquake, Starfall, Death and Decay, Inferno, Tornado, Charm, Transmute, Doom, and Stampede, though Volcano does not.Arbitrary Headcount Limit: Even after The Frozen Throne added a fourth hero for every side and neutral heroes that anyone can hire, each player remains limited to three heroes in a multiplayer game.Until Reforged, multiple consumables (potions, scrolls) would take multiple item slots as well (while having a shared cooldown). Anti-Hoarding: Heroes can only carry 6 items.note Terrorblade (Demon Marauder) and Darkterror (Faceless Void) are lifted from the Demon Hunter, Banehallow (Lycan) is lifted from the Dreadlord, and Razzil Darkbrew (Alchemist) is a combination of Razzil Naypolm and Ezzel Darkbrewer from the Alchemist Four Heroes in Dota 2 still have proper names lifted from the generic heroes names of Warcraft III. Defense of the Ancients before it became Dota 2 started out as a Frozen Throne map and many of the characters found their origins in these heroes. ![]() The heroes' game design (stats, levelling, inventory) was borrowed from Diablo and Diablo II, and went on to influence the game design of the Player Character in World of Warcraft. Heroes are classified as Cunning heroes (main stat is Agility), Warrior heroes (main stat is Strength), or Mystical heroes (main stat is Intelligence). The first hero costs nothing other than food subsequent heroes can be summoned once the player's main Town Hall building is upgraded a second and third time, but will cost considerable resources. Additionally, Frozen Throne introduced a number of neutral heroes that can be hired from Mercenary Camps. In Reign of Chaos, each race has 3 heroes, with a 4th added in The Frozen Throne they are summoned by a special Altar building note Altar of Kings for humans Altar of Elders for night elves Altar of Storms for orcs and Altar of Darkness for undead. Unlike in Warcraft II, they are not simply upgraded versions of regular units. In Warcraft III, Heroes are the main leaders of the armies and have their own abilities, personalities, and voice lines. Individual media: Warcraft I And II Units | Warcraft III Units | Warcraft III Heroes | Film characters | Hearthstone characters | Warcraft characters in Heroes of the Storm ( Assassins - Warriors - Support) Other factions: The Old Horde/Iron Horde | The Scourge (Arthas Menethil) | Sylvanas and her followers (Sylvanas Windrunner) | Knights of the Ebon Blade | Illidan and his followers | Garrosh's Horde | Pandaria | Other mortals | The Void (The Old Gods) | The Light | Eternals | Shadowlands (Death) | The Titans (Arcane) | The Burning Legion (Fel) | The Dragonflights | Wild Gods | The Horde: Orgrimmar (Orcs) - The Darkspear Tribe (Trolls) - Thunder Bluff (Tauren) - The Forsaken (Undead) - Quel'Thalas (Blood Elves) - Bilgewater Cartel (Goblins) - Thunder Totem (Highmountain Tauren) - Suramar (Nightborne) - Zandalari Empire (Zandalar Trolls) - Voldunai (Vulpera) - Other (non-playable races) The Alliance: Stormwind (Humans) - Lordaeron (Humans) - Gilneas (Humans/Worgen) - Kul Tiras (Humans) (Jaina Proudmoore) - Other Human Kingdoms - Ironforge (Dwarven Clans) - Gnomeregan (Gnomes) - Quel'Thalas/Telogrus Rift (High Elves and Void Elves) - Darnassus (Night Elves) - The Exodar (Draenei) - Vindicaar (Lightforged Draenei) - Mechagon (Mechagnomes) ![]()
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