![]() ![]() ![]() SEGA Rally starts to become a slog around the same time it starts to frustrate. The simply isn’t enough variety to the tournaments and consequently, by the time you’ve unlocked the Modified (and subsequently Masters) classes, it’s all become a little over-familiar. However, as each tournament carries identical rules and parameters, the drive to progress soon starts to sputter. The Career mode consists of a sequence of three-race events, playing out on the various layouts and reverse courses. Where the experience starts to flag is in its lack of longevity. It may lack the depth of more sim-leaning ventures like the Colin McRae Rally games or Evolution Studios’ World Rally Championship titles, but this is part of SEGA Rally’s charm and it’s plenty of fun in the immediate. Realism isn’t high on the agenda: you can zip along at 100mph on ice roads, take hairpins in fifth gear and bounce off the scenery with relatively little loss of speed and not so much as a dent to the bodywork. Whilst courses are typically smooth to drive during an opening lap, you’ll find towards the end the need for careful cornering, as cars tend to understeer on newly-uneven surfaces. I t makes up for this through its fantastic course degradation, which sees tyre tracks carved through snow and gravel, altering the complexion and feel of the racing line, next time around. It’s a thoroughly satisfying selection for rally buffs.Īs for the action, that chugs a long at a steady but unimpressive frame-rate, falling short of the smoothness offered up by MotorStorm, Forza Motorsport 2 or any number of other racers early out the blocks for the seventh generation. There’s even the classic pairing of the Lancia Delta and Toyota Celica, so synonymous with the original arcade game. There’s more than thirty to unlock in all, spanning just about every significant rally car from the previous 25 years, as well as more left-field options and prototype cars. The game features a bewildering array of vehicles. The cars look fantastic, resplendent as they are in shiny liveries and gloriously impressive lighting. There are no equivalents to the unforgettable experiences served up by its predecessors: the undulating, dusty Desert opener of SEGA Rally Championship, the snaking Mountain paths and glittering, night-time super-special Riviera stage that helped define SEGA Rally 2. S ixteen route variants is nothing to grumble about, showcasing slippy ice roads, slidey gravel and high-speed tarmac, but the y offer competitively few standout moments. A large part of the problem lies with its courses, as well as its uninspired Career mode. SEGA Rally ’s glossy surface serves to paper over an experience that, whilst still a good dollop of fun, never quite threatens the heights of its forebears. Typically assured handling, as well as some brilliant technical features, helped make for a quality racer, though one ultimately lacking substance. Similarly to Namco’s Ridge Racer 7, 2007's SEGA Rally would offer a gorgeous, gleaming arcade racer update, part of a mini-resurgence for the sub-genre during the early days of the seventh generation. The third instalment in the legendary SEGA Rally series would see new coin-op and home versions developed simultaneously. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |